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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Destroying a wall

Here comes my favorite part:

Figure 12.19: Smash!

Figure 12.19: Smash!

Need I elaborate further? We’re going to build a wall out of rigid body bricks, and then we’re going to knock it down!

Building a wall

First, we’ll build the wall brick by brick. Each brick will be an individual rigid body, so the trick here is to make sure we stack the bricks right, and that they have the correct Rigid Body settings.

The brick

Every wall starts with a single brick, so let’s start by making one:

  1. Add (Shift + A) a Cube to the scene.
  2. In Edit Mode, scale your cube down to the approximate dimensions of a brick.
  3. Make sure the brick lies flat and does not hover or intersect with the floor.
  4. Name the object Brick.

Important note

Active rigid bodies with altered object Scale values (that is, scaled in Object Mode) will behave incorrectly, as though they are bigger or smaller than they really are. This is another...

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