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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Linking and Posing a Character

The preceding exercises in this book have all been leading up to this point. You are now prepared to learn how to animate a character!

What is a character? In literature, it’s any person or being whose actions, thoughts, or words are expressed in the text. In filmmaking, a character is anyone portrayed by a cast member. In real life, it might be your uncle. He’s such a character!

In 3D animation, a character has a more specific definition: a 3D model controlled by an armature. Bearing many analogs to an actual skeleton, an armature is a special object consisting of multiple bones, which, when moved, transform or deform the associated model. Together in one collection, the armature and all the objects it controls comprise the character or character rig. Character animation is the work of making the bones in a character’s armature move in concert to make the character walk, jump, dance, or anything else we would have them do.

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