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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Questions

  1. If a mesh modifier works in three dimensions, in how many dimensions does an F-curve modifier work?
  2. For F-curves that will be modified, why does it (occasionally) not matter where we insert our initial keyframes?
  3. The Generator modifier can also generate F-curves using quadratic and cubic polynomial functions. What might these be useful for?
  4. In what cases is pi an important number in F-curve modifiers? Why?
  5. Some modifiers have an Additive option. What does enabling this allow us to do?
  6. What would happen if the Stepped Interpolation modifier in our exercise came before the Generator modifier in the modifier stack?
  7. What happens when you try to animate a property of an F-curve modifier?
  8. Why bother trying to simulate camera shake in an animation when so much modern camera and video software tries to eliminate it from live-action footage?

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