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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Understanding object origins

Here’s some advice – if you want to be in a healthy relationship, you first have to work on yourself. A relationship is a lot of commitment, so before we assign relationships between our objects, we need to make sure they’re ready. If an object has unresolved issues, it’s better to fix those issues now, before they become another object’s problem.

The parts of our toy train have just one small issue in common. Select any object that is part of the train and see whether you can find its origin:

Figure 4.2: The wheel object’s origin at the center of the scene

Figure 4.2: The wheel object’s origin at the center of the scene

Every object in Blender appears to have an origin, a point in space that looks like a small orange dot in the 3D Viewport when the object is selected. It is often thought of as the object’s “center,” although it doesn’t necessarily have to be at the center of anything.

In our case, it looks like...

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