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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

The Walk Cycle

Ah, yes... walking. Putting one foot in front of the other. That thing we all learn when we’re small, and which comes naturally for the rest of our lives. That thing which is very easy to do...

Not so! Animators, babies, and the differently-abled alike know that walking is not to be taken for granted. If you want to know what it’s like for an animator to attempt their first walking animation, picture a baby taking its first steps. They look ridiculous; they stumble, fall, get injured – sometimes it gets so frustrating that they even cry and soil themselves... and it’s not so easy for the babies either.

Nevertheless, the characters in our animations can’t just stand in one place forever, and that’s why a whole chapter has been dedicated just to the peculiarities of getting a 3D character to move forward. We’ll start by doing the hard part first...

In this chapter, you will learn the following:

  • Labeling...

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