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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Rendering an image sequence

As we get closer to viewing the final product, we’ve been previewing it in one of two ways: watching the animation playback in camera view, or rendering still images with Render Image (F12). This means we’ve had to watch our animation in low-quality and/or view some high-quality frames that don’t move, and then use our imagination to fill in the gaps in anticipation of what the final video will look like. Well, anticipate no more! It’s time to render your animation.

Rendering an animation is a lot like rendering a still image, only this time, every frame in the animation must be rendered. When Render Animation (Ctrl + F12) is called, Blender will render and automatically output (save) an image for every frame in the scene’s frame range, beginning with the Start Frame and continuing all the way until the End Frame is saved.

The result of this operation will be an image sequence: a folder stored on your computer that...

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