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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Who this book is for

If you’re new to 3D animation and would like to get started with the best 3D animation program out there, this book is for you. With my experience training 3D animators of all ages and skill levels, I’ll transform you from a novice tinkerer into a real animator from as early as Chapter 1. Only the most basic starting familiarity with Blender is required.

Perhaps you’re already a competent Blender user who has yet to really break into animation, an experienced animator who’s looking to switch to an open source pipeline, or someone who just finished Part 1 of this book. If that sounds like you, you’ll find helpful exercises, tips, and commentary in the character animation chapters and chapters on advanced topics.

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