Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Realizing 3D Animation in Blender
  • Table Of Contents Toc
  • Feedback & Rating feedback
Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
close
close
Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
close
close
1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Ready camera two

If a one-eyed man says, “I’ve got my eye on you,” we know which eye he’s talking about. For anyone with more eyes than that, we need them to specify. Which eye are we talking about here? If we think of cameras in Blender as eyes, we’ll need to answer a similar question if we’ve got more than one.

To start, let’s make sure our scene has some cameras in it.

Setting up multiple cameras

Adding cameras to your scene is almost too easy. If you know how to add your first camera with Add (Shift + A) | Camera, then you know how to add a second camera with Add (Shift + A) | Camera. To add the third camera, we use Add (Shift + A) | Camera and adding the fourth camera is as easy as using Add (Shift + A) | Camera... you get the idea.

Here’s my scene with three cameras:

Figure 13.2: A scene with three cameras

Figure 13.2: A scene with three cameras

By default, each camera object uses its own unique Camera Data—properties...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY