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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Questions

  1. Which two properties of the scene determine the length, in frames, of our animation?
  2. How many seconds long would our animation be if our frame rate had been 30 frames per second?
  3. What’s a frame? What does it mean to go to a certain frame?
  4. In traditional hand-drawn animation, a keyframe is a specific type of frame. Is this true of keyframes in 3D animation as well? How are they different?
  5. Is it more accurate to say that a location keyframe makes an object go somewhere, or that it makes an object be somewhere?
  6. What can you tell about a keyframe just by looking at it in the Timeline?
  7. Does one need to key everything in order, from beginning to end?
  8. How might one tell if a given property is animated?
  9. Pick a random property in Blender and see if it can be animated. If so, how might that property be useful or interesting to animate?
  10. What is a property? To what thing or things in Blender do properties belong?
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