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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Using the Noise modifier

Here is by far the most useful F-curve modifier in Blender’s offering:

Figure 11.10: The Noise modifier

Figure 11.10: The Noise modifier

The Noise modifier generates pseudorandom noise along an F-curve, which is a fancy way of saying it deterministically randomizes the F-curve, which is a fancy way of saying it makes the F-curve go all wiggly. It’s not all that different from the shape of a “noisy” audio waveform. This is terrific any time we want to create shaky, random movement without needing to manually insert a bunch of random keyframes.

For this exercise, we’ll use the Noise modifier for its most popular use case: simulating camera shake.

Adding the Noise modifier

When someone operates a video camera without a stand or tripod, their hand will naturally shake a little bit. The effect of this can be seen in the recorded video. In 3D animation, we have to deliberately simulate this to make it look as though our camera...

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