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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

By : Sam Brubaker
5 (8)
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Realizing 3D Animation in Blender

Realizing 3D Animation in Blender

5 (8)
By: Sam Brubaker

Overview of this book

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.
Table of Contents (20 chapters)
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1
Part 1: Introduction to Blender and the Fundamentals of Animation
7
Part 2: Character Animation
13
Part 3: Advanced Tools and Techniques

Adding more periodic motion

We’re going to leave Rain’s feet shuffling as they are and return our focus to the movement of MSTR-Pelvis_Parent. Working outward from the torso, we will then add some simple twisting using MSTR-Hips and MSTR-Chest_Parent, the bones for the hips and chest.

Important note

You no longer need to enter my exact values for this section, and you should feel free to experiment. The only hard rule is that you must be precise with your own values so that there’s no asymmetry in the walk cycle.

When we’re finished, Rain’s walk cycle will start to look kind of believable (as long as you don’t look at her arms or legs)!

Torso movement

Having completed the Y Location F-curve of MSTR-Pelvis_Parent, we can address the other two axes along which the torso should move. These F-curves will cycle normally without any offset, but as we’ll see, some F-curves only require a half-length period.

Here’s what...

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