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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “Currently, there is a bit of a problem with the AnimationComplete trigger.”

A block of code is set as follows:

[System.Serializable]public class Translation {    public string languageKey;    public string translatedString;    public Font font;    public FontStyle fontStyle;}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

Vector2[] newPositions = new Vector2[]{Input.GetTouch(0).position, Input.GetTouch(1).position};

Bold: Indicates a new term, an important word, or words that you see on screen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “When Permanent is selected for the Visibility property, the respective scrollbar will remain visible, even if it is not needed, if its corresponding movement is allowed.”

Tips or important notes

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