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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Other Interactable UI Components

The most popular interactable UI components are Buttons. However, there are multiple types of interactable UI elements other than buttons. If you think of an online form you’ve filled out recently, you’ve probably interacted with buttons, text fields, and possibly a radio button or checkbox. While technically all of these interactable items can be developed with UI Buttons, UI Text, and some custom code, you don’t have to build them yourself! Unity has included, within the uGUI system, multiple commonly used interactable UI items both as GameObjects that you can edit and as components that you can add to pre-existing GameObjects.

This chapter will review all the other pre-built UI items that come with the uGUI system. After having reviewed the chapters on buttons and text, most of these objects’ properties will be familiar to you, but each interactable item has a few properties exclusive to that UI item type, so we’...

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