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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

IMGUI overview

As I stated earlier, IMGUI gives programmers a quick way to build out UI that can assist them in their development. This is because IMGUI is built exclusively via code. It is not connected to GameObjects, and all objects are rendered via calls to an OnGUI() or OnInspectorGUI() method. The OnGUI() method is called every frame, similar to the Update() method.

If you want your IMGUI to appear within your scene, you write all your UI building code in an OnGUI() method within a MonoBehaviour inheriting script. Because IMGUI items are created via code, any UI you create with it on a MonoBehaviour script will not render until the game is run.

If you want your UI to appear in an Editor window, you will write all your UI building code in an OnGUI() method within an EditorWindow inheriting script. If you want your UI to appear in the Inspector, you write all your UI building code in an OnInspectorGUI() method within an Editor inheriting script.

All IMGUI items are created...

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