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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Using the UI Document component

As mentioned in the Parts of the UI Toolkit System section of this chapter, the UI Document component must be added to a GameObject in your scene so that the UI you’ve created can be rendered. You can do this by either adding the UI Document component to an existing GameObject or selecting + | UI Toolkit | UI Document. This GameObject will have a Transform component and a UI Document component.

Figure 18.13: The Inspector of a UIDocument GameObject

Figure 18.13: The Inspector of a UIDocument GameObject

If you do not already have a folder called UI Toolkit within your projects’s Assets folder, one will automatically be created for you. Within it, you will find a PanelSettings asset, and a folder called UnityThemes. Within UnityThemes, you will find a TSS file called UnityDefaultRuntimeTheme.tss. Your UIDocument GameObject’s UI Document component will automatically have the PanelSettings asset assigned to the Panel Settings property. However, you will need...

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