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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Summary

In this chapter, we discussed the basics of optimizing Unity UI. We reviewed some fundamental concepts of optimizing in Unity, looked at the tools that allow us to assess our game’s performance, and then discussed strategies for creating performant UI.

Note

This chapter focused only on how to improve the performance of your game through UI. But remember there are multiple aspects of your game that can cause it to have performance issues. For a good resource on improving the performance of all aspects of your game, I suggest reviewing the free ebook provided by unity on optimization: https://resources.unity.com/games/performance-optimization-e-book-console-pc

In the next chapter, we’ll talk about a new UI system created by unity called the new unity UI toolkit. It can be used to create UI not only during runtime but also within the editor. Thus, it can be used to help you create tools to improve your workflow.

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