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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Input Field - TextMeshPro

The Input Field - TextMeshPro is very similar to the UI Input Field. When added to the scene, you’ll see it looks nearly identical, except that the placeholder text has a different font. The UI Input Field uses an Arial font by default, while the Input Field - TextMeshPro uses Liberation Sans.

To create a UI Input Field, select + | UI | Input Field - TextMeshPro. By default, Input Field - TextMeshPro GameObject has a child named Text Area, which has two children: a Placeholder and a Text object. You will observe that it is slightly different in setup than the UI Input Field.

The Text Area GameObject contains a Rect Transform component and a Rect Mask 2D component. The Text Area ensures that the text does not appear outside of a specified area, as shown by the highlighted area in the following image. If you wanted to change the size of this area, you would change the properties on the Rect Transform component:

Figure 13.25: The Text Area of the InputField - TextMeshPro

Figure...

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