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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Designing UI for VR

Normally, when you think of UI, you think of a heads-up display (HUD)—UI that is on the screen in front of all gameplay. But in VR, there is no screen in the same sense as there is in games played on a console. The player feels as if they are fully immersed in the world, and putting something on the screen they are experiencing a VR game through (the lenses) would result in a fuzzy, unviewable blur since it would be right on top of their eyes. Due to this, VR UI tends to be placed within the world the player will be immersed in.

Note

In Chapter 16, we will discuss steps around creating UI with a physical representation within the world.

While there may be some exceptions, there are three locations where a UI in a VR game is usually placed:

  • Embedded within the world in a static position. The player must approach it by moving their avatar toward its virtual location.
  • Embedded within the world a set distance in front of the player’...

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