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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Recommended button sizes

When creating a mobile game, pretty much all of your interactions are controlled by button and screen taps. Buttons that are a reasonable size on a PC or console game may be too small for a mobile game. Therefore, you’ll want to make sure to design your buttons so that they are still visible on the smaller screen and large enough to be touched by a finger.

Apple, Google, and Microsoft all have specific recommendations for the size of a button’s touchable area when designing for their devices. Apple recommends that buttons be 44 points x 44 points. Google recommends 48 dp x 48 dp with 8 dp spacing between two buttons. Microsoft recommends 9 mm x 9 mm with 2 mm padding between two buttons.

You can find information about designing touch/hit areas for each mobile platform at the following locations:

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