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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Fitters

There are two fitter layout components. These components make the Rect Transform of the object on which they are attached fit within a specified area.

Content Size Fitter

The Content Size Fitter component allows you to force the size of the parent to fit around the size of its children. This fitting can be based on the minimum or preferred size of the children.

To add a Content Size Fitter component to a UI object, select Add Component | Layout | Content Size Fitter from within the object’s Inspector. The Content Size Fitter component has the following properties:

Figure 7.24: The Content Size Fitter component

Figure 7.24: The Content Size Fitter component

You can choose the following properties for the Horizontal Fit and the Vertical Fit:

Figure 7.25: The possible fit options of the Content Size Fitter component

Figure 7.25: The possible fit options of the Content Size Fitter component

If the Unconstrained property is selected, Content Size Fitter will not adjust the size of the object along that axis.

If the Min Size...

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