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  • Book Overview & Buying Mastering UI Development with Unity
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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Optimization basics

As I stated earlier, optimization is the process that we use to make sure that our application runs smoothly, and the framerate is consistent. We want to optimize our game to ensure that all players have the same experience regardless of the conditions in which they are playing. So, for example, if we are making a PC game, we want to make sure that every player has the same experience regardless of the power of their machine. We also want to make sure if a player has many things rendering on the screen, the game does not lag compared to when there were less things rendering on the screen.

We do not want the frame rate to reduce, and we do not want the inputs to lag. This is extremely important for things like games. In something like a first-person shooter or platform this could a lag in input could mean a player loses a match or falls off a cliff.

Let’s review some basic terminology that you hear often when discussing optimization. First, we’...

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