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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Input System elements

In the Input Manager, you list various Axes and define what buttons can trigger these axes. In the Input System, you define a set of Actions and describe what Interactions the various Controls of the Input Device can trigger those Actions through Input Bindings.

For example, you could create the Input Binding that binds the Space Bar on a keyboard to a jump Action through a pressed Interaction, where the Input device would be the keyboard and the Controls would be all the keys on the keyboard.

Figure 20.6: An example of an Input Binding

Figure 20.6: An example of an Input Binding

You can create these sets of Actions within what is known as an Action Map. Action Maps contain a list of Actions. The Actions contain the information about the Input Bindings. The general idea is to create Action Maps that contain groups of actions based on their purpose for example all character control Actions may go in one Action Map and all UI Actions may go in a separate one.

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