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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Examples

We will continue to work on the UI we have been building for the last two chapters. To help organize the project, duplicate the Chapter7 scene that you created in the last chapter; it will automatically be named Chapter8.

Note

If you did not work through the examples for Chapter 6, and Chapter 7, but would like to work through the examples in this chapter, you can import the package labeled Chapter 08 – Examples 1 - Start. You can also view the completed examples in the Chapter 08 – Examples 1 – End package.

Showing and hiding pop-up menus with keypress

So far, we have made two Panels that we plan on turning into popups: the Pause Panel from Chapter 6, and the Inventory Panel from Chapter 7. Right now, they are both visible in the scene (even though Pause Panel is hidden behind the Inventory Panel). We want them to pop up when we press P and I on the keyboard. For demonstration purposes, we’ll access the keyboard keys differently for...

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