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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Using masks

Masks affect the visibility of objects within their shape. If an object is affected by a mask, any part of it outside the mask’s restricted area will be invisible. The visible area of a mask can either be determined by an Image with the Mask component or a Rect Transform with the Rect Mask 2D component.

With UI, masking can be used for scrolling menus, so items that exist outside of the menu’s area will not be visible. It is also used to cut out images. For example, the following image shows a cat’s image being cut out by a circular mask:

Figure 12.1: Circular Mask Example in the Chapter12 scene

Figure 12.1: Circular Mask Example in the Chapter12 scene

You may note that the edges of the cat with the mask don’t look great. To avoid this, ensure that you use sprites with appropriate image resolutions and try different filtering modes on the Sprite’s Import Settings.

The Mask component

The Mask component can be added to any UI object with an Image component...

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