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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Introducing UI Text and Image

It’s kind of hard to make any UI examples without using text or images. So, before we cover examples of layouts, let’s first look at the basic properties of the UI Text and UI Image GameObjects. UI Text and UI Images are discussed more thoroughly in Chapter 11 and Chapter 12.

When you create a new Text object using + | UI | Text, you will see that it has a Text Component.

Figure 6.35: The Text component

Figure 6.35: The Text component

You can change the displayed text by changing the words in the Text box. In Chapter 11, we’ll take a closer look at the individual properties of the Text component, but for now, it should be fairly obvious what most of the properties do.

When you create a new Image object using + | UI | Image, you will see that it has an Image component.

Figure 6.36: The Image component

Figure 6.36: The Image component

Remember that a Panel is essentially an Image but with a few properties prefilled. When you create...

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