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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Basic Unity UI Optimization Strategies

Remember, each Canvas has its own Canvas Renderer component. Canvases combine all their elements into batches that are rendered together. A Canvas is considered dirty, if its geometry needs to be rebuilt. One of the main goals of optimizing UI is to reduce the number of times a Canvas or its elements are considered dirty, to reduce the number of times that the Canvas needs to be rebatched. With that in mind, let’s look at some techniques for optimizing Unity UI.

Using multiple Canvases and Canvas Hierarchies

Whenever an element on a Canvas is modified, the Canvas is considered dirty, and a draw call is sent to the GPU. If there are multiple items on the Canvas, all the items on the Canvas will need to be reanalyzed to determine how best they should be drawn. So, changing one element on the Canvas requires the CPU to rebuild every element on the Canvas, potentially causing a sudden surge in CPU usage. Due to this, you should put your...

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