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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

The Event System

In Chapter 6, we learned that when the first Canvas is added to a scene, a GameObject named EventSystem is automatically added to the Hierarchy. The Event System allows you to easily receive player interactions and send those interactions to objects in your scene through events. Note that I said, objects in your scene and not UI objects. The Event System allows you to send events to non-UI items, too!

Before we proceed, I’d like to note my use of EventSystem (one word) and Event System (two words), because I will be switching back and forth between the two. I want you to know that I am doing it deliberately and am not just randomly deciding that sometimes I hate the spacebar.

I will use EventSystem (one word) to reference the actual GameObject that appears in the Hierarchy of your scene and Event System (two words) to reference the system that handles events.

The Event System does quite a few things for you other than just sending events to objects...

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