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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Event Trigger

The Event Trigger component can be attached to any UI (or non-UI) element to allow the object to receive events. Some of the UI elements are preconfigured to intercept specific events. For example, buttons have the onClick event. However, if you’d like to add an event to an object that either isn’t already set up to receive events or you want it to receive different events, you can attach an Event Trigger component to the GameObject.

You can attach an Event Trigger component by selecting Add Component | Event | Event Trigger.

One caveat of using the Event Trigger component is that the object it is attached to receives all the events, not just the ones you added. So, even if you don’t tell the object what to do with the specified event, it will receive that event and acknowledge that the event occurred—it just won’t do anything in response. This can slow the performance of your game. If you are worried about performance, you will...

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