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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Overview of UI Toolkit

As you may recall from Chapter 5, there are three total UI systems that can be used within Unity. Up to this point, the focus of this book has been on Unity UI (uGUI), which can be used to make in-game (aka runtime) UI. However, if you want to make UI that can be viewed in your Editor, you will have to use a different system. The two systems that can be used to create Editor UI are IMGUI, which we will discuss in the next chapter, and the UI Toolkit. However, while IMGUI can only be used to make Editor UI, the UI Toolkit can be used to make both runtime and Editor UI.

Figure 18.1: Comparing the three UI systems

Figure 18.1: Comparing the three UI systems

Unity’s goal is to replace the uGUI system entirely with the new UI Toolkit. However, it is still in development and does not have all the functionalities that uGUI does. For example, the UI Toolkit cannot make UI that is positioned in the 3D world, like what we discussed in Chapter 16. It can only make UI that overlays...

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