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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

The thumb zone

When designing a mobile game, it’s important to consider how the player will hold the device. You don’t want to put your UI in areas that will be difficult for the player to reach. Players tend to prefer to hold and play with one hand. Not all games allow for this, but if possible, you want to allow your players to do so. How do you know whether your UI is in an area that’s reachable by the thumb? Put the UI in the thumb zone! Essentially, the thumb zone is the area of the phone that is comfortable for the player to reach when holding the phone with one hand. You can find the thumb zone on your particular phone by holding the phone and easily moving your thumb around without having to move your hand.

The following blog post offers a really great explanation of the thumb zone, along with a handy (no pun intended) template for finding the thumb zone on various devices: https://www.scotthurff.com/posts/how-to-design-for-thumbs-in-the-era-of-huge...

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