Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Mastering UI Development with Unity
  • Table Of Contents Toc
  • Feedback & Rating feedback
Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
close
close
Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
close
close
1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Using UI Toggle

The UI Toggle object is an interactable checkbox with a label. To create a UI Toggle, select + | UI | Toggle.

Figure 13.1: UI Toggle GameObject and children

Figure 13.1: UI Toggle GameObject and children

By default, a UI Toggle has two children: a Background and a Label. The Background also has a child, a Checkmark.

The Background child is a UI Image that represents the “box” in which the Checkmark UI Image appears. The Label is a UI Text object.

If you want to change the appearance of the box and checkmark, you change the source images of the Image components on the Background and Checkmark children, respectively.

Toggle component

The parent Toggle object has a Toggle component. The Toggle component looks very similar to the Button component and has many of the same properties. As you’ll see in this chapter, the first few properties of all interactable UI objects are the same. The properties at the bottom of the component are the ones that are exclusive...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY