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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Designing VR, MR, and AR UI

The study of user interface (UI) design for virtual reality (VR), mixed reality (MR), and augmented reality (AR) is expansive and ever-growing. It is an emergent technology, and best practices are not yet fully defined; however, there are a lot of researchers and developers working diligently to determine what those best practices are. In this chapter, I’ll summarize some of the generally agreed-upon best practices for designing a UI for extended reality (XR) experiences.

In this chapter, I will discuss the following:

  • Distinguishing between XR, VR, MR, and AR applications
  • Design considerations and best practices for developing UI for VR
  • Design considerations and best practices for developing UI for MR
  • Design considerations and best practices for developing UI for AR

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