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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Animating UI Elements

Since we have already discussed how to create animation transitions for buttons, in this chapter, we’ll take a look at animation transitions more thoroughly and discuss how to create animations for UI elements in a more general sense.

This chapter assumes that you have a basic understanding of Unity’s Animation System and will not go into detail describing the names of the various menus and layout of the Animation Window and Animator Window. Animation Clips and Animators will be described briefly, with a focus on how they relate to UI and their implementation, which will be discussed in the examples at the end of the chapter.

In this chapter, we will discuss the following topics:

  • Applying animations to the various UI elements
  • Creating a pop-up window that fades in and out
  • Creating a complex Animation System with a State Machine and Animation Events

Even though I am assuming that you have a basic understanding of Unity...

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