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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

The UI Button Component

Buttons provided by Unity’s UI system are graphical objects that preutilize the Event System we covered in the last chapter. When a Button is placed in a scene, it automatically has components added to it that allow the player to interact with it. This makes sense because the whole point of a Button is to interact with it. Let’s explore how to add and utilize buttons in our games.

In this chapter, we will discuss the following topics:

  • Creating UI Buttons and setting their properties
  • How to set button transitions that make the button change appearance when it is highlighted, pressed, or disabled
  • How to use invisible button zones to allow large tapping areas
  • Navigating button selection on screen with the keyboard or joystick
  • How to create an onscreen button that looks like it is physically being pressed
  • Loading scenes with a button press
  • Creating Button Transition Animations

Note

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