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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Invisible button zones

In Chapter 2, we discussed tapping zones on the screen. Often, in mobile games, tapping anywhere on the screen will cause an event. For example, many times when you select outside of a pop-up window, it will close. Other examples are when you can tap on the left or right side of the screen to move a character back and forth. Tapping on areas of the screen may not seem like a button implementation, but it actually is! The buttons are just invisible.

Let’s explore the first scenario. If you review the Close Panel Example GameObject of the Chapter9 scene, you will see a Panel that appears when an info button is pressed, closes when the close button is pressed, and also closes when the area outside of the Panel is pressed. This is accomplished by putting a large, invisible button behind the Panel. For it to work appropriately, it needs to be in front of the info button (blocking raycast to it).

Figure 9.15: Close Panel Example in the Chapter9 scene

Figure 9.15: Close Panel Example...

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