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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

UI Text and TextMeshPro

We’ve spent some time with UI Text objects already as they are the one of most basic graphical UI elements. We discussed them briefly in Chapter 6 because it was pretty hard to start laying out UI without having anything to display visually. Text objects are also always children of new Buttons, which we discussed in the previous chapter. However, we haven’t explored the properties of Text objects or how to work with them in code.

In this chapter, we will explore UI Text objects more thoroughly. We will also discuss Text-TextMeshPro objects and how they allow for even more control of the text in our game.

In this chapter, we will discuss the following topics:

  • Using UI Text objects and setting their properties
  • Using TextMeshPro -Text objects and setting their properties
  • Working with fonts and font assets
  • Using markup format with UI Text objects and style sheets with TextMeshPro objects
  • Making Text that animates as if...

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