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  • Book Overview & Buying Mastering UI Development with Unity
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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Implementing UI Scroll View

The UI Scroll View object creates a scrollable area along with two child UI Scrollbars. The scrollable area can be scrolled using the scrollbars, by dragging the area within the Scroll View, or using the scroll wheel on the mouse.

To create a UI Scroll View, select + | UI | Scroll View. By default, a UI Scroll View has three children: Viewport, Scrollbar Horizontal, and Scrollbar Vertical. The Viewport object also has a child named Content. The Scrollbar Horizontal and Scrollbar Vertical children have the same parent/child relationship as default UI Scrollbars, as discussed in the previous section.

Even though the UI Scroll View comes with two Scrollbar children by default, you don’t have to use both Scrollbars with your Scroll View. In fact, you don’t have to use Scrollbars at all! Refer to the Scroll Rect component section for further details.

The Viewport child object is a UI Image with a Mask component. The Mask component of Viewport...

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