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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Canvas Group component

You can add a Canvas Group component to any UI object. Attaching it to a UI object will let you adjust the specific properties of the object as well as all of its children with a single component rather than having to adjust these properties for each of the UI elements.

You can add a Canvas Group component to any UI object by selecting Add Component | Layout | Canvas Group (you can also just search for Canvas Group) from the UI object›s Inspector.

Figure 6.34: The Canvas Group component

Figure 6.34: The Canvas Group component

You can adjust the following properties using a Canvas Group component:

  • Alpha: This is the transparency of the UI objects within the Canvas Group. The number is between 0 and 1 and represents a percentage of opaqueness; 0 is completely transparent, while 1 is completely opaque.
  • Interactable: This setting determines whether or not the objects within the group can accept input.
  • Blocks Raycasts: This setting determines if the...

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