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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Examples

For the examples in this chapter, we will add to the animations created in Chapter 14 to add a particle effect that occurs when the loot box opens.

Creating a Particle System that displays in the UI

Let’s create a particle system that will pop when the chest opens up. As stated earlier in this chapter, my two preferred ways of displaying particles in front of UI are to either use Screen Space - Camera as the Canvas Render Mode or to use a Render Texture. Since the second option is more complicated, it merits an example. You’ll notice that our Canvases all have their Render Modes set to Screen Space - Overlay, so using a Render Texture is the best method for the way the project is currently set up.

We will create a particle system that is rendered to a texture via a second camera and then have that texture displayed on a Raw Image within the UI.

To create a particle system, complete the following steps. We will work on displaying it in the UI in the...

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