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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Making The UI interactable with C#

The UI Builder and your UXML document only handle the visual properties of your UI. While you can assign some basic responses (like changing visuals on hover) through the use of style sheets, you will need to create C# scripts to handle any logic or events related to your UI.

The UIElements namespaces

To be able to write code that interfaces with UI Documents, you must use the UnityEngine.UIElements namespace. If you are using the UI Toolkit to make editor UI, you may also need the UnityEditor.UIElements namespace.

Note

For more information about the UnityEngine.UIElements and UnityEditor.UIElements namespaces, see the following resource: https://docs.unity3d.com/Packages/[email protected]/api/UnityEditor.UIElements.html.

Getting a reference to UI Documents variables

Within your C# script, you can create a reference variable to a UIDocument type. You can assign this variable in the same way you would generally assign a variable of...

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