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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Examples

Now let’s jump into some examples! We’ll be creating a layout for a basic heads-up-display (HUD) and a background image that stretches with the screen and scales at multiple resolutions.

Before we begin building our UI, let’s set up our project and bring in the art assets we will need.

We’ll begin by setting up our project:

  1. Create a new Unity Project and name it Mastering Unity UI Project. Create it in the 2D mode.

Note

We’re selecting 2D Mode because it will make importing our UI sprites a lot easier. When in 2D Mode, all images import as Sprite (2D and UI) images rather than Texture images, as they do in 3D Mode. You can change to 3D Mode at any time by navigating to Edit | Project Settings | Editor and changing Mode to 3D.

  1. Create two new folders within the Assets folder named Scripts and Sprites.
  2. Create a new scene and name it Chapter6.unity; ensure that you save it in the Scenes folder. You could also...

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