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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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1
Part 1: Designing User Interfaces
7
Part 2: Unity UI Basics
11
Part 3: The Interactable Unity UI Components
17
Part 4: Unity UI Advanced Topics
22
Part 5: Other UI and Input Systems

Anchor and Pivot Points

Every UI object has Anchor Handles and a Pivot Point. When used together, they will help ensure that your UI is positioned appropriately and scales appropriately if the resolution or aspect ratio of your game changes.

The Anchor Handles are represented by four triangles in the form of an X, as shown in the following diagram:

Figure 6.27: Anchor Handles and Pivot Points

Figure 6.27: Anchor Handles and Pivot Points

The Anchors can be in a group together forming a single Anchor, as shown in the preceding diagram, or they can be split into multiple Anchors, as follows:

Figure 6.28: Splitting Anchor Handles

Figure 6.28: Splitting Anchor Handles

The Anchors will always form a rectangle. So, the sides will always line up.

The Rect Transform has properties for Anchor Min and Anchor Max points. These represent the position of the Anchor Handles relative to the parent’s Rect Transform as percentages. For example, a 0 in an x value moves the handles all the way to the left, and...

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