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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

What this book covers

In Chapter 1, Getting Started with Unreal Engine, you’ll delve into the fundamentals of Unreal Engine 5, laying the groundwork for your creative endeavors.

Chapter 2, Understanding the Principles of Photography, Film Cameras, and Lenses, demystifies the principles of photography, film cameras, and lenses, providing a solid foundation for visual storytelling.

In Chapter 3, Understanding the Art of Storytelling and Creating Your Storyboard, you will explore the art of storytelling and learn how to bring your ideas to life through the creation of a compelling storyboard.

In Chapter 4, Importing 3D Objects and Creating Levels, you will be guided through the process of importing 3D objects and crafting levels, enhancing your ability to shape virtual worlds.

In Chapter 5, Creating Environments with Quixel Megascan, you will be introduced to the powerful tool Quixel Megascan, with a demonstration on how to create photorealistic environments using photogrammetry 3D objects.

In Chapter 6, Creating and Applying Materials to 3D Meshes, you will learn to harness the art of crafting and applying materials to 3D objects.

In Chapter 7, Creating Actors with Unreal Engine MetaHumans, you will explore the creation of actors using Unreal Engine MetaHumans, unlocking the potential to craft lifelike characters.

In Chapter 8, Retargeting the MetaHumans for Unreal Engine 5, you will discover the intricacies of retargeting MetaHumans for animation, ensuring seamless integration into your virtual world.

In Chapter 9, Adding Animations and Facial Expressions to Your MetaHuman Characters, you will add mocap animations and expressive facial features to your MetaHuman characters, enhancing the depth and realism of your digital narratives.

In Chapter 10, Adding and Animating Virtual Cameras Using the Level Sequencer, you will learn the art of adding and animating virtual cameras using the Sequencer, enabling you to craft dynamic and visually compelling scenes.

In Chapter 11, Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles, you will elevate your storytelling by enhancing set dressing, retiming shots, and incorporating Niagara particles for added visual impact.

In Chapter 12, Setting the Mood with Lighting and Post-Processing Effects, you will uncover the art of setting the mood with lighting and post-processing effects, bringing a nuanced atmosphere to your virtual world.

In Chapter 13, Exploring Color Management, Additional Camera Settings, and Rendering Your Shots, you’ll explore the intricacies of color management, fine-tuning additional camera settings, and executing the rendering process to bring your film to life.

In Chapter 14, Adding Sound and Finalizing Your Virtual Film, you’ll acquire the art of editing, seamlessly incorporating sound effects and music to elevate your project. The chapter concludes with the essentials needed to export your film.

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