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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Downloading and importing Mixamo mocap files

Mixamo is a large online library full of free mocap files that can be previewed in a web browser. In addition to housing this extensive library of mocap files, Mixamo also has many pre-made 3D characters.

Before we go any further, though, I need you to have a big picture of what we are trying to achieve in this chapter. Things can get a bit confusing, especially if you are doing it for the first time, so let’s break it down into simple steps:

  1. Download a character and a mocap file from Adobe Mixamo.
  2. Import the character and the mocap file into UE.
  3. Retarget the Mixamo character to the UE5 Mannequin character.
  4. Retarget the UE5 Mannequin character to our MetaHumans.
  5. Test the animation in Sequencer.

At the time of writing this book, the process of retargeting mocap files from Mixamo to MetaHumans involves setting up an IK Rig for the downloaded Mixamo character to match the bones of the standard UE5 Mannequin...

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