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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Navigating the Viewport

To get started, let us first try to move around in the game world a bit by using just the mouse:

  • Hover the mouse in the Viewport, and then click with the left mouse button (LMB) and start dragging the mouse forward and backward. This will allow you to navigate forward and backward in the Viewport. If you move the mouse left and right, the view will shift to the right and left.
  • By holding down the right mouse button (RMB), you will be able to orbit (look around) the level.
  • If you press and hold the middle mouse button (MMB), this will enable tracking (panning) around the level. You can achieve the same by holding down both mouse buttons (LMB + RMB).

Now, let’s introduce some keyboard keys:

  • While holding the RMB and pressing the Q and E keyboard keys, the view will shift upward and downward
  • Using the RMB and pressing the W key will move you forward, the S key will move you backward, the A key to the left, and the D key...

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