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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Creating the landscape environment

Earlier in this chapter, you understood the crucial role that composition plays in the art of storytelling. To craft a compelling narrative through visual media, a variety of composition techniques can be employed. As we continue to develop our film, we will be implementing these techniques to achieve a polished and professional look.

To take our production to the next Level, we are fortunate to have access to a vast array of high-quality assets. Thanks to Quixel Bridge, these assets can be easily integrated into our project without us needing to sacrifice visual fidelity. This allows us to create a production-quality film with ease, ensuring that our audience is fully immersed in the world that we have created.

Before we start building the planet environment, let’s have a glance at the shot list. There are a total of four shots in the third sequence:

  • Shot_06: The space shuttle traverses the surface of the planet and flies through...

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