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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Retargeting the MetaHumans for Unreal Engine 5

In the last chapter, we successfully created our two MetaHuman characters and imported them into Unreal Engine. In this chapter, you will learn how to prepare them to use ready-made motion capture (mocap) animation files. However, before we can do that, we will need to convert these mocap files into something that can be used by UE’s MetaHumans. This process is called retargeting.

Mocap files exist due to traditional hand animation being a laborious process, taking weeks, if not months, to complete, and involving a large team. The development of these files is thanks to the film industry and pioneer filmmakers such as James Cameron, Tim Burton, and Peter Jackson (to name a few), with movies such as Avatar, Planet of the Apes, and The Lord of the Rings, where mocap was used extensively.

Since then, this technology has become affordable and can be generated using equipment such as the Rokoko suit (https://www.rokoko.com/), Movella...

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