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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Importing rendered image sequences

In this section, we will import all the rendered sequences into DaVinci Resolve to start assembling our final film. Let’s get to it:

  1. Ensure you’re still in Edit mode. Then, in the Master panel on the left of the interface, right-click in the empty space and choose Import Media…:
Figure 14.5: Importing media

Figure 14.5: Importing media

The preferred method of importing will involve importing the film one shot at a time, simply because, in DaVinci Resolve, we intend to color-correct each shot individually for greater control.

  1. Browse to the folder you created the renders in (e.g, Final_Renders | Shot_01). From there, manually select the first EXR image, press Ctrl + A to select the rest, and click Open.
Figure 14.6: Selecting the image sequence

Figure 14.6: Selecting the image sequence

  1. Once the shot is imported, it will be listed in the Media Pool panel. Using the F2 key, rename the shot according to the renders...

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