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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Creating Actors with Unreal Engine MetaHumans

Over the past few chapters, we’ve accomplished the creation of our world. In the realm of film and animation, this process is commonly referred to as set dressing, encompassing various elements such as the spaceship’s interior, cryo-pods, the spaceship itself, planets, the space shuttle, and the surrounding landscape. All these components contribute to the visual storytelling aspects. The term mise en scène is frequently employed to describe such scenarios, emphasizing the art of crafting a scene.

In this chapter, our focus will be on the crucial component that has been missing thus far: the Actors themselves, and what better method to achieve this than by utilizing Epic Games remarkable high-fidelity digital humans known as MetaHumans?

The introduction of MetaHumans accompanied the launch of Unreal Engine 5, making the creation of photorealistic digital human characters more accessible than ever before. Using MetaHuman...

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