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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Understanding camera lenses and camera features

All films are told through a camera lens. This is because the camera is the primary tool that filmmakers use to capture the action and tell the story. The camera lens captures what is happening in a scene and the perspective from which it is being told. By choosing the right lenses and using them effectively, filmmakers can create a rich and immersive world that draws the audience in and tells a compelling story.

We are learning about the camera much earlier in this book because, like an actual film set, we will create our virtual world from the camera’s point of view. As such, setting up cameras will be among the first things we will do in Unreal Engine.

There are several types of film and camera lenses, each with their own characteristics and uses. Here are a few of the most common types:

Figure 2.1: Standard, telephoto, and zoom lenses

Figure 2.1: Standard, telephoto, and zoom lenses

  • Standard lenses: These lenses have a focal length...

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